I added a section for portable ATGMs that covers setup time and reloading time.
I’ve designated the setup time for portable ATGMs at 2 turns (2 minutes). I realize that all systems are different and take different amounts of time to setup and many take 4-5 minutes in the best of conditions … but some smaller games only last 4 or 5 turns so I just decided that making the setup time for all portable ATGMs two minutes was the best playable solution. This is not totally accurate but it works … this rule falls into the “relax dude, it’s just a game” category 🙂
You’ll find the new rule (Part 2, Section B, Rule 3F) on page 25 of the book.
Download it now from the Data Sheets and Rules page.