I added a section for portable ATGMs that covers setup time and reloading time.
I’ve designated the setup time for portable ATGMs at 2 turns (2 minutes). I realize that all systems are different and take different amounts of time to setup and many take 4-5 minutes in the best of conditions … but some smaller games only last 4 or 5 turns so I just decided that making the setup time for all portable ATGMs two minutes was the best playable solution. This is not totally accurate but it works … this rule falls into the “relax dude, it’s just a game” category 🙂
You’ll find the new rule (Part 2, Section B, Rule 3F) on page 25 of the book.
Download it now from the Data Sheets and Rules page.
Oh poo! I only just printed out the last version.
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It’s a “work in progress” Al. There will always be changes. As a matter of fact I’ve made one more change since this one 🙂
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You could just reprint the one page that changed. It is what I do. 🙂
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Yep, I already thought of that! 😀 It only really makes a difference if the page layout changes. It has occurred to me to reformat the page layout so that each section starts on a new page. Then it can go in a ring binder and sections can be replaced individually with an errata and provisional rules at the back, a bit like Command At Sea.
This is just me being finicky chaps, the rules are brilliant!!!
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Yep, I have already thought of that! 😀 It only becomes a problem if all following page numbers change. It has occurred to reformat the rules with each section starting on a new page. Then they can be kep in a ring binder and individual sections replaced as necessary, a bit like Command At Sea.
This is just me being finicky chaps. The rules are brilliant!!!
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